Javascript required
Skip to content Skip to sidebar Skip to footer

What to Do After Hollow Bastion Kingdom Hearts

The Rising Falls

If you driblet downwardly onto the h2o yous can walk on information technology. Jump over the first set of rocks to spot a Chest with a Life-G inside. Caput dorsum to the starting platform and use Blizzara to freeze the bubbling. Jump from them up to a Breast with Dalmatians 91, 92 and 93 . Glide from here to a fundamental location and freeze the bubble here. Hop upward to another platform and merits the Blizzara Ring from the Chest . Now spring into the chimera you just froze to go underwater and detect some other Chest with a Meteor-G inside.

Head back upward the platforms until a scene takes over. Donald and Goofy exit, Creature joins, and Sora is without the Keyblade. Glide over to the Breast backside you for a Megalixir then climb up to the Castle Gates where you'll surely find new enemies.

Darkball

Darkballs can accuse and bite you to deal impairment but they can likewise motion through darkness to become un-hittable. When they emerge from the darkness you tin can take damage since they are charging. Occasionally Darkballs will motility around chop-chop – these movements will deflect your attacks. Take these guys out early since they have low HP.

Defender

Defenders have a giant shield that protects them from all frontal attacks. The shield also uses Burn and Blizzard, the former of which can be deflected while the latter cannot. The best way to trounce them is Contrivance Roll to their backside and philharmonic. Likewise, Gravity provides the same opportunity while dealing a large chunk of damage in the process.

Darkballs float around (left) but present a big target. A Defender charges up his shield to shoot Fire (right).

Darkballs float around (left) but present a big target. A Defender charges up his shield to shoot Burn down (right).

Wyvern

Wyverns are large and take a swooping attack that they'll use when you aren't looking to knock you dorsum. Be careful of where you are located and don't attempt to jump out to hit them because you'll likely terminate up falling. Instead, focus on defeating other Heartless and wait for this one to come to you.

Wizard

Wizard's often come in groups and equally you might guess, cast a variety of magic. They accept the ability to disappear and reappear like Search Ghosts and are impervious to assault while using Thunder. They should be 1 of your first targets in a battle.

This Wizard (left) is using its Thunder attack. Goofy decides to dive after a Wyvern (right) that is flying over the banister.

This Magician (left) is using its Thunder assail. Goofy decides to dive later a Wyvern (right) that is flying over the banister.

Stealth Soldier

The Stealth Soldier is what you might expect, a Soldier that is invisible but targetable and damageable. It attacks swiftly and uses a charge attack similar the Soldier but it deals far more damage. Apply Aero to deal with this damage and brand certain you lot defeat the other Heartless in the area before fighting these things. Using End on the Stealth Soldier volition get in visible and manifestly freeze it. They can be tough until you reach higher levels where you can chase them in the M Hall.

Entering The Castle

Plough right from the entrance and go through the gate. Examine the ruddy lit upwardly crystal then the blue one to be taken lower. Let Beast take out the Darkballs then jump into the bubble on the left that's off the water. Jump up to the Breast to claim a Mythril then across to another Chest for a Thundara-Chiliad . Utilise the crystal hither and a platform slides out. Jump and Glide across the platforms back to where you entered this zone to find a Paper-G within the Breast on the ledge.

Render to the surface area with the movable block and button it so you tin can reach the platform opposite the archway. Use the crystal here to extend another platform and then cantankerous them to reach the Waterway. Call Animate being to suspension the gate and take the Thundaga-G from the Chest .

Caput dorsum to the Base Level and employ the other chimera. Open the Chest for a Fira Ring then utilize the Relieve Point. Freeze the bubble on the other side with Blizzara and jump on it and so to a ledge up high. Open the Chest for a well-earned Dark Matter . Now use the bubble you lot just froze to attain another department of the Waterway.

There are a myriad of Chests to collect before heading inside (left). These switches (right) need to be activated to advance.

There are a myriad of Chests to collect before heading inside (left). These switches (right) need to be activated to advance.

Have Beast break the stone wall and defeat the Heartless in the Dungeon. Open up the Breast to claim an Ultima-Thou and Thundaga , so make a mental note of the Trinity Leap in this room.

Exit the Dungeon and button hook left to a switch, release information technology. Motility up and printing some other switch to move the gates again, then use yet some other switch to reveal the terminal switch. When pressed it grants access to the adjacent section. Use the bubble here to hit another switch that raises a platform to a Defender. Distract information technology then Fauna gets a back attack then release the switch. Return to the Castle Gates by using the switches in reverse society and enter the Foyer.

Boss - Riku

Riku uses a three-combo attack (left) but it can be parried (right).

Riku uses a three-combo attack (left) just it tin can be parried (right).

The battle against Riku isn't all that hard because he doesn't striking difficult though he is pretty fast. He fights with combos and jumps away when you hit him but with Donald and Goofy he tin can't run away like he normally could. Apply Aerora and summon Tinker Bell if youare having trouble but you should be able to just hack and slash your way to victory. A Dodge Roll here and there will assistance avert some of his attacks and leaves Riku open for a solid combo. Overall this fight should be easy and terminate relatively fast.

The Greatest Puzzle of Them All

You learned Trinity Discover which will be used on the White Trinity Marks around the worlds, but for at present you lot demand to clear Hollow Bastion. Caput up the steps and into the room with the Heartless Symbol. On the right colonnade is a small ledge you can take hold of onto and attain the upper level. Open the Chest on the contrary pillar for an AP Upwardly . Exit to the correct and enter the Library.

Pick upwards the red book on the basis, Khama Vol. 8 . Place it into the empty slot on the bookshelf with the red books and the wall slides. At present check the colonnade to your left and spin information technology twice to get the Chest and the Elixir inside of information technology.

Head upwardly the stairs to notice two like pillars. Turn the commencement one four times and open up the Chest for a Mythril . Turn the 2d ane v times and open the Chest for a Mega-Potion . Pick upward Theon Vol. 6 from the desk near the Save Signal then utilize Trinity Ladder #9 to attain Azal Vol. iii . Now take Mava Vol. 6 out of the orangish slot and place Theon vol. six in it's place. Printing the switch to unlock the door on the second level. Now jump beyond the top of the bookcases and open up the Chest for an Ultima-M then walk over to another pillar that spins. Spin it twice and claim the AP Upwards from the Chest .

If you drop down between the bookcases in front of the Save Point you'll achieve a new section. Take Salegg Vol. 6 from amidst the green books then identify it with the blue books backside you.

This green book is out of place (left) and needs to be put back with the other green books. Spin the columns (right) to get some Chests.

This light-green book is out of identify (left) and needs to exist put back with the other greenish books. Spin the columns (right) to go some Chests.

Now run dorsum to the entrance and place Azal vol. 3 with the yellow books. Run in a circle to come back to the bookcase y'all merely moved and claim Nahara vol. 5 . Identify it with the yellow books on the second floor to find Mava Vol. 3 with the purple books. Drib dorsum downwards to where you grabbed Salegg vol. 6 from the green books and identify the correct ii. Grab Hafet Vol 4 off the tabular array in the new room and place with the majestic books.

Enter the Lift Stop and bandage Gravira on the floating platform holding a Breast then release Dalmatians 97, 98 and 99 . Utilise the blue crystal to ride up to a new area and use Gravira on the Chest once again. Accept the Osmose-G then render to the Library. Yous might want to heal and salve before standing out the door on the 2d flooring.

Opening the Heartless Door

Caput right and suspension the 2 pots nearby to have an Keepsake Slice drop out into the fountain. Don't go it yet, instead move around the room and light the viii candles on burn down. Near the last set up of candles is a stone with a lightning bolt. Bandage Thundara and so bound to the cardinal area and claim an Emblem Slice .

Opposite the Library door is a statue that can exist pushed into place, doing so creates a Chest on the first floor. Now head over to Trinity Charge #vi to knock a statue over and reveal some other Keepsake Piece . Jump downwardly and catch the 2 pieces in the center then open the chest that y'all revealed for the terminal Emblem Piece . Identify all the pieces on the Heartless Door to beginning a cutscene.

Use Fire on the unlit candles (left). You can move this statue (right) to make a Chest appear.

Apply Burn down on the unlit candles (left). You can move this statue (correct) to make a Breast announced.

From the Superlative to the Bottom

Enter the Lift Finish and hit the red crystal to change information technology blue. Utilise the first bluish crystal to go upward. Use Gravira on the Chest to obtain an Orichalcum and then head dorsum down. Change the crystal back to cherry-red and ride the elevator once again, this time downward.

Enter the Waterway and defeat the Heartless so take the right platform to notice a red crystal. Examine it for a Mythril then head dorsum downwardly and take the other platform to reach the Dungeon. Articulate out the Heartless and use Trinity Jump #16 to obtain a Mega-Ether , Cottage , and Mega-Potion .

Render to the initial platform in the Lift Stop and leave past the carmine crystal into the Castle Gates. Be careful here because if you fall yous'll accept a squeamish lilliputian trip back up. Allow the Wyverns come to yous and defeat them then hitting the ruddy crystal. Employ the newly moving platform to attain another Breast that you must use Gravira on, it contains Dalmatians 94, 95 and 96 .

Now ride the moving platform dorsum to the reverse end and jump on the other one. Ride this to a Chest containing Haste2-Chiliad . Glide from hither to another Chest on the pillar for an Orichalcum .

Bottom to Top, I Cease

Cross back over to the original platform and use the blue crystal. Move up the steps to a cherry crystal that teleports you to a platform. It moves to the opposite end of the castle just Heartless appear to impede your progress. Beat them and hit the crystal once again to go along.

Use Trinity Jump #17 to obtain a Megalixir and ii Cottages then open the Breast for a thundaga-M . Caput down the steps and dorsum into the Lift Stop. Use the blue crystal to movement up then enter the Swell Crest. Open the Breast to the left as you enter for an Orichalcum . Use another blue crystal to reach a college location.

Jump over the edge and glide to this hidden door (left). There are quite a few chests that hover in the air (right), keep an eye out for them.

Spring over the border and glide to this hidden door (left). There are quite a few chests that hover in the air (correct), keep an heart out for them.

Defeat the Heartless and use Gravira to grab the Thundara Ring from the Chest . Jump off the platform near the blue crystal and Glide to the right then y'all go underneath the area to a hidden section of the Lift Terminate. Use Gravira and open up the Chest for a Majestic Crown . Head back to the High Tower and jump off and Glide left then just driblet, it takes you back 1 area.

Return to the High Tower over again and utilize the red crystal so enter the Lift Stop backside you lot. Fight through this area dorsum to the High Tower where more Heartless await. Utilize Gravira to lower the Breast and obtain an Osmose-Yard .

Utilise the scarlet crystal and climb upward the steps to another one. From here y'all can climb the steps again to a Chest with a Megalixir . Examine the blood-red crystal on this ledge to open a way back to the Library. Hop down the steps now and enter the Lift Stop to reach the Castle Chapel.

Dominate - Maleficent

Maleficent stands on a moving platform that can be attacked (left). She summons huge meteors (right) that will hurt you.

Maleficent stands on a moving platform that can be attacked (left). She summons huge meteors (right) that will injure you.

Maleficent flies around on a moving platform that has a health bar. Knock it down or utilise Gravira to bring it down and so you lot can hit Maleficent who will try to hitting you away with her staff. She tin can also summon Defenders and Darkballs to the battlefield to assist her. You'll want to deal with the Darkballs, the Defenders shouldn't be too much of a bother.

When Maleficent shouts she will summon a meteor shower that goes downwardly the eye of the battlefield then go wide of information technology or take some damage. Summon Tinker Bell and utilize Aerora to help mitigate the threat and if you're feeling brash just use Ars Arcanum a few times to really put a dent in Maleficent'southward HP.

After the battle Donald learns Cheer and you lot receive Ansem's Study 5 . Save and conform your items as you deem necessary. Head into the darkness portal to fight Maleficent again.

Boss - Dragon

The Dragon sends out shockwaves as she slams the ground (left). She breaths green fire (right) and send green fireballs at you.

The Dragon sends out shockwaves as she slams the ground (left). She breaths green burn (correct) and send green fireballs at you.

This battle is one of the harder ones in the game. Using Tinker Bong and Aerora is a viable strategy if you lot want to become upwardly in the Dragon's face and wail on information technology. You'll still demand to be cautious of your health only yous tin can exercise a lot of damage with this formula. Regardless of your approach, you lot demand to know what can impale yous.

When the Dragon stomps it creates a shockwave through the entire room so you'll demand to jump. Maleficent can as well breath a green fire on the ground that continues to burn down. This all comes in add-on to her claw swipes and bite attacks. There is also a nasty homing green fireball that you'll have to deal with though it tin be parried for quite a large number of Tech Points.

The basic strategy is to Glide in and hit the Dragon afterwards it breathes fire. Take the weak hits from the claws and when the homing fireball is coming subsequently yous, parry it. Yous'll be able to stay out of the fiery floor area and slowly nitpick harm. Likewise a reliable way for victory is to reach Maleficent's dorsum and set on her head for here. Strike Raid is a peachy ability for this particular approach.

After the battle yous receive the Fireglow . Caput back through the portal and save once more. Move through the Lift End into the G Hall. Go along up the stairs and another boxing volition brainstorm. Yous'll want to equip any Dark Resistant gear you have to lessen the damage you'll take.

Boss - Riku-Ansem

Riku seems the throw his keyblade at you (left). He will glow before doing his Dark Aura attack (right) which is your cue to start Gliding.

Riku seems the throw his keyblade at y'all (left). He will glow before doing his Dark Aura attack (right) which is your cue to start Gliding.

The difficulty doesn't drop for this rematch. Darkness has taken over this former marry and he's a lot tougher than before. Donald and Goofy are not available for this fight so you'll have to rely on Aerora and Cura to go on Sora in good wellness. Riku still uses a three hit combo that can exist Guarded. This will exit him open for a total combo. Normally he'll try to counter attack right dorsum so set to Guard again and yous can become another combination in for more than harm.

Rarely Riku will throw his Keyblade at y'all. Either Dodge Gyre or Guard, though the latter can exist hard. When Riku moves to the centre of the room and says, "Behold the power of darkness" you'll want to start Gliding around the outside of the room to avert his Dark Aura set on. You'll want to expect until he finishes in the center earlier running in to strike.

Dark Aura will be used more than frequently when Riku drops under 300 HP, so you'll desire to actually put up some impairment then. Ars Arcanum, when used midway through a combo, is a dandy way to deal a ton of impairment rapidly. Whatever yous do, don't bandage Fira on Riku – he casts it backs as Dark Fire and information technology really hurts if you get hit.

After the battle you receive Ragnorak . Caput back to the Antechamber afterwards the scene. Information technology's fastest to just drop off the ledges. Another scene takes over when you accomplish this area and approach the group.

gotchvailes.blogspot.com

Source: https://www.gamerguides.com/kingdom-hearts-hd-15-remix/guide/kingdom-hearts-final-mix/walkthrough/hollow-bastion